Notas detalhadas sobre The First Berserker: Khazan



But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.

The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Em linha universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.

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Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Outra coisa qual similarmente identicamente conjuntamente incomoda demasiado é o fato do progresso em atalhos dentro Destes mapas não ficar salvo permanentemente pelo game, quando comecei a criar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos ESTES atalhos que eu tinha Espontâneo, completamente fechados.

Não sei se isso foi por questãeste intencional do design ou resultado de 1 erro, mas tenho a impressãeste de qual muitos vão chegar nesse ponto da aventura e se sentir frustrados através “surpresa” de que o estúdio preparou — porém vale a pena insistir um pouco de modo a passar dela.

For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike

Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Acompanhe a jornada por Khazan em Procura de vingança e aprenda tais como ele se torna este primeiro berserker pelo Universo DNF.

" you ask. Well, you can only earn so many skill points through each boss, while Lacrima is just for buffing stats, but it's nice to successfully deflect a tough boss combo for the first time and get a little message saying "Skill point obtained"—it made me feel far more content taking my time to learn each boss.

It's more that having been spoiled by all the accoutrements of the modern The First Berserker: Khazan soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right

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